package com.sngamelib.topdownshooter;

public class AspectModifier extends Effect
{
	private WeaponType modifierType;
	
	AspectModifier()
	{
		modifierType = null;
	}
	
	AspectModifier(WeaponType _mt)
	{
		modifierType = _mt;
	}
	
	AspectModifier(WeaponType _mt, int _eid, float _m)
	{
		super(_eid, _m);
		modifierType = _mt;
	}
	
	public WeaponType getAspectType()
	{
		return modifierType;
	}
	
	public void setAspectType(WeaponType _mt)
	{
		modifierType = _mt;
	}
}
